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Planetbase medics not making medicine
Planetbase medics not making medicine








It took maybe two weeks to get the labor together to build a new medium O2 generator.ĭo you have any data on the effect of bed condition vs plant growth rate?ĭo you have any data on slow, normal, or fast plant growth rate as they relate to each other?įinally, do you have any data on low, normal, or high plant bed maintenance time as they relate to each other? It all evened out really well, to the point that they weren't repairing robots because their time was stretched so thin. The medical supplies are actually pretty important, though - there are enough workers in the mine that it was necessary to doctor them every now and then. These assumptions generally match what I've seen, but I was not very methodical in my observations. It assumes that hp loss is independent of structure size, hp loss is percentage based, and consistent over time across all buildings.

planetbase medics not making medicine

I had a few small wind turbines and a large, and, while it seemed like they did have a similar rate of health-loss (read: spare consumption), you can get more power per unit of spares (read: per metal and biofilm) from the larger ones. It looks like Spares are utilized when a building's at about 60% health.

planetbase medics not making medicine

I've made the assumption that the rate of spare consumption is dependent solely on the number of buildings. I did have two big Power Collectors in use, but they don't need spares.

planetbase medics not making medicine

If by "restricted expansion," you could mean that I forgot to supply a connection to my landing pad, then, yes, I restricted expansion.










Planetbase medics not making medicine