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Medieval total war 1 units
Medieval total war 1 units









  1. #MEDIEVAL TOTAL WAR 1 UNITS MOD#
  2. #MEDIEVAL TOTAL WAR 1 UNITS MODS#

They are an improvement over Peasants and are somewhat useful in battle. Slav Warriors are an alternative to Peasants and can be raised in parts of Eastern Europe. Cost: 100 Florins, upkeep: 37 florins/year (3/8 florin per man).Stats: Charge 5, attack 0, defense -2, armor 1, morale 0, speed: fast for infantry.Regions: Prussia, Pomerania, Poland, Silesia, Bohemia, Lithuania, Smolensk, Chernigov, Muscovy, Moldavia, Volhynia, Kiev, Croatia, Serbia, Bulgaria.Their only useful attack is a charge, but even this pales compared to the same attack used by Spearmen. Their weak attack, weak defense, and poor morale make them a liability when facing better units, even other early units like Urban Militia and Archers. They are a good way to rapidly increase the size of your army in the early game, but it's a good idea to replace them with nearly any other unit type as soon as something else becomes available. Their advantage is that they are the first unit type available, and are extremely cheap to train and maintain. Peasants are the weakest and least useful units available. Cost: 50 Florins, upkeep: 37 florins/year (3/8 florin per man).Extras: +1 Valor if trained in Provence.Stats: Charge 4, attack -2, defense -4, armor 1, morale -2, speed: average for infantry.Then you just take the first name, Arab_Cavalry, and remove the underscores. Here you can search up a unit's on-screen name, which should look something like this.

#MEDIEVAL TOTAL WAR 1 UNITS MODS#

txt file for the base game's files, while many mods have already extracted their own respective files into a. You'll need a tool to convert the file into a readable. Just take the type name and input that into the create_unit command.Īnother method is to look in data/text folder, where lies the export_ folder. The unit's in-game-engine name will be labeled under type and dictionary.

#MEDIEVAL TOTAL WAR 1 UNITS MOD#

If you're wondering where you can find the in-game-engine names for units, those can be found in the export_descr_unit.txt file, located in the data folder of medieval ii or the data folder in mod folders. The on-screen name is Númerrámar, the in-game-engine name is. How do you put an accented letter into the command line once you've opened things with the 'tilde'? Ya don't, they're likely written in regular text or have a different name.įor example, the Númerrámar boat. Cities and units with accented alphabet letters are my problem. Originally posted by kermnelson:I was having better luck than the original poster but sometimes things can not be written in normal text. (Riders of the fold) “Rohan Heavy Horsearchers”

medieval total war 1 units

(Eored horsearchers) “Rohan Horsearchers” (Dismounted Royal Guard) “Dismounted Royal Guard” (Eorling swordsmen) “Dismounted Eored Lancers” (The Balrog):-Cannot use in siege battles) “Balrog Elephant” (Uruk-hai bodyguards) “Uruk-Hai Bodyguards” (Dismounted black numenoreans) “Dismounted Numenoreans”

medieval total war 1 units

(Dwarven halberdmen) “Dwarven Halberdmen” (Dragonslayers of ered mithrin) “Dragonslayers” (Dismounted Serpent Guard) “Dismounted Serpent Guard”

medieval total war 1 units

(Southron warband) “Southron Spearmen Mercs” Gondor cavalry militia “Dol Amroth Knights” (Silvan horse archers) “Silvan Horsearchers”Īxemen of Lossarnach “Axemen of Lossarnach”ĭismounted swan knights “Dismounted Swan Knights”īlackroot vale archers “Blackroot Vale Archers” (Silvan Heavy Swordsmen) “Silvan Heavy Swordsmen” (Silvan heavy spearmen) “Silvan Heavy Spearmen” (Sentinels of the woodland realms) “Silvan Archer” For Example if I wanted to make light elven archers at thranduils halls I would type create_unit “Thranduil’s Halls” “Elf Archer” 5 9 3 3











Medieval total war 1 units